More assets, with a new enemy type!
At this point, shit is getting real. One of the levels is basically done, and now we're designing the "hub" for the character to travel to the various other levels (more on that later).
After that, it shouldn't be much longer before we put together a demo to show off and hopefully gain some traction.
In the meantime I'll be juggling responsibilities between the game, putting together a comic pitch with my friend Kyle Brightbill, and eating leftover Chinese food from last Thursday when I made four pounds of dumplings.
See you next time!
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