Let me explain...
I am a decent artist, not a great artist, but a decent artist. I have a rough workflow and process that I follow when it comes to an idea like enemy design. Specifically, this little guy:
I am very traditional and structured when it comes to this process. I start with a flowchart and sketches to figure it out.
Once I finalize the idea, I go ahead and do a final work-up of the concept into something presentable.
Pretty rad if I say so myself. |
Proud of my work, I go ahead and present it to the developer and lead for the project where it is workshopped, critiqued, and finalized.
Now I can begin the real work! Finally, after all of the time I've spent on conceptualizing, drawing, and putting together a presentable spread I can go ahead and do something really amazing annnnnnnnnd...
Oh, uh... I guess I'm done, and it's still light out...
Well, shit. |
Anyway, back to work and thanks for reading!
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