Tuesday, January 26, 2016

Game Dev Journal 06

Howdy everyone! Here are some of the assets I've been working one, including a concept for the spaceship tileset.


Like most of the northeastern coast I'm still in the process of recovering form the blizzard that sent us back into the stone age for at least a few hours on Saturday. As of now the roads are still messy but at least drivable, something we can all be thankful for.

Tuesday, January 19, 2016

Game Dev Journal 05



Probably one of the grossest death animations I've done to date. Also one of my favorites... eesh-

Anyway, hope everyone is well, not much has changed here as progress continues on the game. One big upcoming project will be the addition of a spaceship that acts as the player's base of operations and some "beefed-up" versions of previous enemies (armor, spikes, etc.).

Also, I started flossing again.

See you next time!

Tuesday, January 12, 2016

Game Dev Journal 04




More assets, with a new enemy type!

At this point, shit is getting real. One of the levels is basically done, and now we're designing the "hub" for the character to travel to the various other levels (more on that later).

After that, it shouldn't be much longer before we put together a demo to show off and hopefully gain some traction. 

In the meantime I'll be juggling responsibilities between the game, putting together a comic pitch with my friend Kyle Brightbill, and eating leftover Chinese food from last Thursday when I made four pounds of dumplings.

See you next time!






Tuesday, January 5, 2016

Game Dev Journal 03

New Assets! Also a story...



I have a small problem with pixel art. Nothing that would stop me from doing it happily, but enough of a problem that I sometimes sit back in my chair, look at my screen for a little bit, sigh, and pour myself something with tequila in it before getting back to work.

Let me explain...

I am a decent artist, not a great artist, but a decent artist. I have a rough workflow and process that I follow when it comes to an idea like enemy design. Specifically, this little guy:

I am very traditional and structured when it comes to this process. I start with a flowchart and sketches to figure it out.

    

Once I finalize the idea, I go ahead and do a final work-up of the concept into something presentable.

Pretty rad if I say so myself.
Proud of my work, I go ahead and present it to the developer and lead for the project where it is workshopped, critiqued, and finalized.

Now I can begin the real work! Finally, after all of the time I've spent on conceptualizing, drawing, and putting together a presentable spread I can go ahead and do something really amazing annnnnnnnnd...


Oh, uh... I guess I'm done, and it's still light out...

Well, shit.
While I enjoy working in pixel art there is something to be said for the final product...

Anyway, back to work and thanks for reading!