Showing posts with label Dev Journal. Show all posts
Showing posts with label Dev Journal. Show all posts

Tuesday, March 22, 2016

Dev Journal 14

Hello again, another week, another batch of work!



At this point the level we've been working on is mostly done, so I'm probably going to switch gears and move on to concept art for the next level once I finish up a few wayward animations that are hanging around on my to do list.

Thanks for stopping by, see you next week!

Tuesday, March 8, 2016

Dev Journal 12

Holy shit, it's boss time...

This is probably the biggest, most exciting, and coincidentally most time consuming asset I've worked on. However, it is certainly paying off. As of now I only have 2 completed animations with a outline version of another. The thing will eventually have a few a few attacks as well as a TRANSFORMATION which I won't spoil until it's finally completed.

Anyway, thanks for swinging by and I hope you stop by again next week!



Tuesday, February 23, 2016

Dev Journal 10

Entry 10. Holy shit entry 10...
While I always knew that making a game was a huge undertaking, it's something else to experience it first-hand. Here's what I've been up to in the meantime! (the damn ship is done!)

Also, I had the momentous opportunity to attend MAGFEST this weekend, no small thanks to my friend for bankrolling the trip. I had an absolute blast and will probably do a post about it in an upcoming post.

Thanks for stopping by. See you next week!

Tuesday, February 16, 2016

Game Dev Journal 09

Another week another batch of work, this time a fully animated room.


The batch is a little smaller than usual due to the fact that most of the work I've got is a little half-baked at the moment. Come next week I'll have it ready to show off though. Right now we're building an upgrade system which means a shit-ton of icons, effect sprites, and altogether cool looking animations! It'll keep me busy, but I've always preferred to be busy.

Thanks for stopping by; see you next week!

Monday, February 8, 2016

Game Dev Journal 08

Still going strong, especially with the ship. Still got some work, but the bulk of the finicky thing is done.
 

That and a few modified death animations.


In other news I finally nailed a decent job working at my city's newspaper; an excellent opportunity! For the first time in my life I will be making what is referred to as "real money." Hell, I get to show up to work with a briefcase!

So things are looking good financially again! I'll keep working on the game now with the ability to go grocery shopping at least once a week!

Thanks for tuning in, see you next week!
 

Tuesday, January 5, 2016

Game Dev Journal 03

New Assets! Also a story...



I have a small problem with pixel art. Nothing that would stop me from doing it happily, but enough of a problem that I sometimes sit back in my chair, look at my screen for a little bit, sigh, and pour myself something with tequila in it before getting back to work.

Let me explain...

I am a decent artist, not a great artist, but a decent artist. I have a rough workflow and process that I follow when it comes to an idea like enemy design. Specifically, this little guy:

I am very traditional and structured when it comes to this process. I start with a flowchart and sketches to figure it out.

    

Once I finalize the idea, I go ahead and do a final work-up of the concept into something presentable.

Pretty rad if I say so myself.
Proud of my work, I go ahead and present it to the developer and lead for the project where it is workshopped, critiqued, and finalized.

Now I can begin the real work! Finally, after all of the time I've spent on conceptualizing, drawing, and putting together a presentable spread I can go ahead and do something really amazing annnnnnnnnd...


Oh, uh... I guess I'm done, and it's still light out...

Well, shit.
While I enjoy working in pixel art there is something to be said for the final product...

Anyway, back to work and thanks for reading!

Tuesday, December 29, 2015

Game Dev Journal 02

Happy Holidays! Although, if it we up to me, I would work straight through to the new year. However, commitments to friends, family, and fiancé would see me elsewhere.

Now I'm back though and already getting back into the swing of things.

Other good news, we have a video of the prototype here! Not too much longer until we have a demo ready!

Below are some of the assets I finished including some sprites and icons.



 



Happy Holidays!