Tuesday, February 23, 2016

Dev Journal 10

Entry 10. Holy shit entry 10...
While I always knew that making a game was a huge undertaking, it's something else to experience it first-hand. Here's what I've been up to in the meantime! (the damn ship is done!)

Also, I had the momentous opportunity to attend MAGFEST this weekend, no small thanks to my friend for bankrolling the trip. I had an absolute blast and will probably do a post about it in an upcoming post.

Thanks for stopping by. See you next week!

Tuesday, February 16, 2016

Game Dev Journal 09

Another week another batch of work, this time a fully animated room.


The batch is a little smaller than usual due to the fact that most of the work I've got is a little half-baked at the moment. Come next week I'll have it ready to show off though. Right now we're building an upgrade system which means a shit-ton of icons, effect sprites, and altogether cool looking animations! It'll keep me busy, but I've always preferred to be busy.

Thanks for stopping by; see you next week!

Monday, February 8, 2016

Game Dev Journal 08

Still going strong, especially with the ship. Still got some work, but the bulk of the finicky thing is done.
 

That and a few modified death animations.


In other news I finally nailed a decent job working at my city's newspaper; an excellent opportunity! For the first time in my life I will be making what is referred to as "real money." Hell, I get to show up to work with a briefcase!

So things are looking good financially again! I'll keep working on the game now with the ability to go grocery shopping at least once a week!

Thanks for tuning in, see you next week!
 

Tuesday, February 2, 2016

Game Dev Journal 07

Howdy! The following are some of the ship layouts I've done for the home base. They have yet to be animated and lit properly but at least its a start.


I'll be keeping busy here in the meantime. See you next week!